EVENT TYPE DAMAGED
From Dragon Age Toolset Wiki
- Source:
- [Undocumented]
- Sent when:
- an object loses 1 hit point or more
- Sent from:
- scripts
- Sent to:
- creatures, placeables
- Parameters:
-
- Creator: creature dealing the damage
- Integer 0: Amount of damage dealt
- Integer 1: type of damage dealt
Usage
case EVENT_TYPE_DAMAGED:
{
object oAttacker = GetEventCreator(ev); // creature dealing the damage
int nDamage = GetEventInteger(ev, 0); // Amount of damage dealt
int nDamageType = GetEventInteger(ev, 1); // type of damage dealt
// insert event-handling code here
break;
}
{
object oAttacker = GetEventCreator(ev); // creature dealing the damage
int nDamage = GetEventInteger(ev, 0); // Amount of damage dealt
int nDamageType = GetEventInteger(ev, 1); // type of damage dealt
// insert event-handling code here
break;
}