EVENT TYPE DAMAGED
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Revision as of 20:27, 5 August 2009 by BryanDerksen (Talk | contribs)
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- an object loses 1 hit point or more
- Sent from:
- scripts
- Sent to:
- Parameters:
-
- Creator: creature dealing the damage
- Integer 0: Amount of damage dealt
- Integer 1: type of damage dealt
Usage
case EVENT_TYPE_DAMAGED:
{
object oAttacker = GetEventCreator(ev); // creature dealing the damage
int nDamage = GetEventInteger(ev, 0); // Amount of damage dealt
int nDamageType = GetEventInteger(ev, 1); // type of damage dealt
// insert event-handling code here
break;
}
{
object oAttacker = GetEventCreator(ev); // creature dealing the damage
int nDamage = GetEventInteger(ev, 0); // Amount of damage dealt
int nDamageType = GetEventInteger(ev, 1); // type of damage dealt
// insert event-handling code here
break;
}
Note: placeable_h has different parameters.
object oDamager = GetEventCreator(ev); float fDamage = GetEventFloat(ev, 0); int nDamageType = GetEventInteger(ev, 0);