Difference between revisions of "EVENT TYPE DOT TICK"

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Damage over time tick event.
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{{needs review}}
This is activated from EffectDOT and keeps rescheduling itself while DOTs are in effect on the creature
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*<b>Sent When:</b>
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{{event
*<b>Sent From:</b>
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|sourcefile=events_h
*<b>Sent To:</b> creatures
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|when=Damage over time tick event. This is activated from EffectDOT and keeps rescheduling itself while DOTs are in effect on the creature
 
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|from=
Parameters:
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|to= creature
 
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|tocategory1=creature
[[Category:Event types]]
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|sortkey=DOT_TICK
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}}

Latest revision as of 00:53, 12 February 2010

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
events_h
Sent when:
Damage over time tick event. This is activated from EffectDOT and keeps rescheduling itself while DOTs are in effect on the creature
Sent from:
Sent to:
creature
Parameters:
None.

Usage

case EVENT_TYPE_DOT_TICK:
{

// insert event-handling code here

break;
}