Difference between revisions of "EVENT TYPE DOT TICK"

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Damage over time tick event.
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{{needs review}}
This is activated from EffectDOT and keeps rescheduling itself while DOTs are in effect on the creature
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*<b>Sent When:</b>
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{{event
*<b>Sent From:</b>
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|when=Damage over time tick event. This is activated from EffectDOT and keeps rescheduling itself while DOTs are in effect on the creature
*<b>Sent To:</b> creatures
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|from=
 
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|to= creatures
Parameters:
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}}
  
 
[[Category:Event types|DOT_TICK]]
 
[[Category:Event types|DOT_TICK]]

Revision as of 17:42, 24 July 2009

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
[Undocumented]
Sent when:
Damage over time tick event. This is activated from EffectDOT and keeps rescheduling itself while DOTs are in effect on the creature
Sent from:
Sent to:
creatures
Parameters:
None.

Usage

case EVENT_TYPE_DOT_TICK:
{

// insert event-handling code here

break;
}