Difference between revisions of "EVENT TYPE DOT TICK"

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|when=Damage over time tick event. This is activated from EffectDOT and keeps rescheduling itself while DOTs are in effect on the creature
 
|when=Damage over time tick event. This is activated from EffectDOT and keeps rescheduling itself while DOTs are in effect on the creature
 
|from=
 
|from=
|to= creatures
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|to= creature
 
|tocategory1=creatures
 
|tocategory1=creatures
 
|sortkey=DOT_TICK
 
|sortkey=DOT_TICK
 
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Revision as of 16:59, 6 August 2009

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
[Undocumented]
Sent when:
Damage over time tick event. This is activated from EffectDOT and keeps rescheduling itself while DOTs are in effect on the creature
Sent from:
Sent to:
creature
Parameters:
None.

Usage

case EVENT_TYPE_DOT_TICK:
{

// insert event-handling code here

break;
}