Difference between revisions of "EVENT TYPE DROP STEALTH"

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[[Category:Event types|DROP_STEALTH]]
 
[[Category:Event types|DROP_STEALTH]]
 +
[[Category:Creature events|DROP_STEALTH]]

Revision as of 20:27, 3 January 2010

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
events_h
Sent when:
Sent from:
Sent to:
Parameters:
None.

Usage

case EVENT_TYPE_DROP_STEALTH:
{

// insert event-handling code here

break;
}

Handled in rules_core.

Because DropStealth itself generates 3-4 levels of recursion on the stack, some scripts are using a delayed event to terminate stealth.