Difference between revisions of "EVENT TYPE ENTER"

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|from= [[engine]]
 
|from= [[engine]]
 
|to= [[AOE]]s, [[area]]s, [[trigger]]s
 
|to= [[AOE]]s, [[area]]s, [[trigger]]s
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|tocategory1=AOE
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|tocategory2=area
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|tocategory3=trigger
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|sortkey=ENTER
 
|creatorname= oEnterer
 
|creatorname= oEnterer
 
|creatordesc= creature entering the object
 
|creatordesc= creature entering the object
 
}}
 
}}
  
[[Category:Event types|ENTER]]
+
==Comments==
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Surprisingly, for a trigger placed at the entry point for an area, this event fires for the trigger before EVENT_TYPE_AREALOAD_PRELOADEXIT.
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Further work is needed to establish when EVENT_TYPE_ENTER for an area fires, relative to the above-mentioned events.
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==See also==
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[[EVENT_TYPE_EXIT]]

Latest revision as of 17:48, 26 October 2010

Source:
script.ldf
Sent when:
A creature enters the object receiving the event
Sent from:
engine
Sent to:
AOEs, areas, triggers
Parameters:
  • Creator: creature entering the object

Usage

case EVENT_TYPE_ENTER:
{
object oEnterer = GetEventCreator(ev); // creature entering the object

// insert event-handling code here

break;
}

Comments

Surprisingly, for a trigger placed at the entry point for an area, this event fires for the trigger before EVENT_TYPE_AREALOAD_PRELOADEXIT.

Further work is needed to establish when EVENT_TYPE_ENTER for an area fires, relative to the above-mentioned events.

See also

EVENT_TYPE_EXIT