Difference between revisions of "EVENT TYPE GUI OPENED"
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|from= | |from= | ||
|to= [[module]] | |to= [[module]] | ||
+ | |tocategory1=module | ||
+ | |sortkey=GUI_OPENED | ||
+ | |int0name=nGUIID | ||
+ | |int0desc=ID number of the GUI that was opened | ||
}} | }} | ||
− | GUI tutorial calls | + | GUI tutorial calls. nGUIID can be: |
− | [[ | + | *GUI_INVENTORY: //Inventory ScreenOpened |
+ | *GUI_JOURNAL: //Journal | ||
+ | *GUI_MAP: //Area Map | ||
+ | *GUI_WORLD_MAP: //World Map | ||
+ | *GUI_TACTICS: //AI Tactics screen | ||
+ | *GUI_STORE: //Store GUI | ||
+ | *GUI_CRAFTING: //Crafting | ||
+ | *GUI_CHANTERS: //Chanter's Board | ||
+ | *GUI_ITEM_UPGRADE // Enchanter upgrade | ||
+ | |||
+ | See [[GUI_*]] for a complete list of GUI constants. | ||
+ | |||
+ | == See also == |
Latest revision as of 19:50, 3 August 2011
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- Sent from:
- Sent to:
- module
- Parameters:
-
- Integer 0: ID number of the GUI that was opened
Usage
case EVENT_TYPE_GUI_OPENED:
{
int nGUIID = GetEventInteger(ev, 0); // ID number of the GUI that was opened
// insert event-handling code here
break;
}
{
int nGUIID = GetEventInteger(ev, 0); // ID number of the GUI that was opened
// insert event-handling code here
break;
}
GUI tutorial calls. nGUIID can be:
- GUI_INVENTORY: //Inventory ScreenOpened
- GUI_JOURNAL: //Journal
- GUI_MAP: //Area Map
- GUI_WORLD_MAP: //World Map
- GUI_TACTICS: //AI Tactics screen
- GUI_STORE: //Store GUI
- GUI_CRAFTING: //Crafting
- GUI_CHANTERS: //Chanter's Board
- GUI_ITEM_UPGRADE // Enchanter upgrade
See GUI_* for a complete list of GUI constants.