EVENT TYPE MODULE HANDLE FOLLOWER DEATH

From Dragon Age Toolset Wiki
Revision as of 00:43, 12 February 2010 by BryanDerksen (Talk | contribs) (remove redundant category)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Source:
events_h
Sent when:
A party member dies in combat
Sent from:
player_core
Sent to:
module
Parameters:
  • Object 0: The follower who has died

Usage

case EVENT_TYPE_MODULE_HANDLE_FOLLOWER_DEATH:
{
object oFollower = GetEventObject(ev, 0); // The follower who has died

// insert event-handling code here

break;
}

This is for handling any specific plot logic for followers' death.