Difference between revisions of "EVENT TYPE MODULE PRESAVE"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) (Created page with '*Sent by: The engine *When: Fires right before a save game is saved, and should be used to setup any "story so far" plot flags so they are ready for the next load game *To: modul...') |
BryanDerksen (Talk | contribs) m (remove redundant category) |
||
(6 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{needs review}} | |
− | + | {{event | |
− | + | |sourcefile=script.ldf | |
+ | |from= [[engine]] | ||
+ | |when= Fires right before a save game is saved, and should be used to setup any "story so far" plot flags so they are ready for the next load game | ||
+ | |tocategory1= module | ||
+ | |sortkey=MODULE_PRESAVE | ||
+ | }} |
Latest revision as of 00:42, 12 February 2010
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- Fires right before a save game is saved, and should be used to setup any "story so far" plot flags so they are ready for the next load game
- Sent from:
- engine
- Sent to:
- Parameters:
- None.