Difference between revisions of "EVENT TYPE MODULE PRESAVE"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) |
BryanDerksen (Talk | contribs) (formatting) |
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− | + | {{needs review}} | |
− | + | {{event | |
− | + | |from= [[engine]] | |
− | + | |when= Fires right before a save game is saved, and should be used to setup any "story so far" plot flags so they are ready for the next load game | |
+ | |to= [[module]] | ||
+ | }} | ||
[[Category:Event types|MODULE_PRESAVE]] | [[Category:Event types|MODULE_PRESAVE]] |
Revision as of 18:20, 24 July 2009
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- [Undocumented]
- Sent when:
- Fires right before a save game is saved, and should be used to setup any "story so far" plot flags so they are ready for the next load game
- Sent from:
- engine
- Sent to:
- module
- Parameters:
- None.