Difference between revisions of "EVENT TYPE MODULE PRESAVE"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) |
BryanDerksen (Talk | contribs) m (|sourcefile=script.ldf) |
||
Line 1: | Line 1: | ||
{{needs review}} | {{needs review}} | ||
{{event | {{event | ||
+ | |sourcefile=script.ldf | ||
|from= [[engine]] | |from= [[engine]] | ||
|when= Fires right before a save game is saved, and should be used to setup any "story so far" plot flags so they are ready for the next load game | |when= Fires right before a save game is saved, and should be used to setup any "story so far" plot flags so they are ready for the next load game |
Revision as of 20:43, 30 July 2009
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- Fires right before a save game is saved, and should be used to setup any "story so far" plot flags so they are ready for the next load game
- Sent from:
- engine
- Sent to:
- module
- Parameters:
- None.