Difference between revisions of "EVENT TYPE PARTY MEMBER FIRED"

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m (|sourcefile=events_h)
m (Updating template)
 
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{{needs review}}
 
{{needs review}}
 
{{event
 
{{event
|sourcefile=events_h
+
|sourcefile   = events_h
|when=Fires when an active or locked-active party member is removed from the active party
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|sourcemodule = Core Game Resources
|from=
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|sortkey      = PARTY_MEMBER_FIRED
|to=
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|when         = Fires when an active or locked-active party member is removed from the active party
 +
|from         =  
 +
|to           =  
 
}}
 
}}
  
NOTE: this event actually does not fire in many cases. follower-fired code in better put in [[WR_SetFollowerState]]
+
== Remarks ==
  
[[Category:Event types|PARTY_MEMBER_FIRED]]
+
This event actually does not fire in many cases. follower-fired code in better put in [[WR_SetFollowerState]].

Latest revision as of 17:41, 21 August 2011

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
Core Game Resources.events_h
Sent when:
Fires when an active or locked-active party member is removed from the active party
Sent from:
Sent to:
Parameters:
None.

Usage

case EVENT_TYPE_PARTY_MEMBER_FIRED:
{

// insert event-handling code here

break;
}

Remarks

This event actually does not fire in many cases. follower-fired code in better put in WR_SetFollowerState.