Difference between revisions of "EVENT TYPE PERCEPTION APPEAR"

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(sort key)
m (Fixing parameters)
 
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*<b>Sent When:</b> A creature enters the perception area of creature receiving the event
+
{{Event
*<b>Sent From:</b> engine
+
|sourcefile  = script.ldf
*<b>Sent To:</b> creatures
+
|when        = A creature enters the perception area of creature receiving the event
 
+
|from        = Engine
Parameters:
+
|to          = Creature
 
+
|targetdesc  = Creature that entered the perception area
* object oAppear = GetEventObject(ev,0);
+
|object0name = oAppear
* int nHostile = GetEventInteger(ev, 0); // if hostile or not (TRUE/FALSE)
+
|object0desc = Creature that entered the perception area
* int bStealthed = GetEventInteger(ev, 1); // if stealthed or not (TRUE/FALSE)
+
|int0name    = nHostile
* int nHostilityChanged = GetEventInteger(ev, 2); // if the creature was already perceived but just changed hostility (TRUE/FALSE)
+
|int0desc    = If hostile or not (TRUE/FALSE)
 
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|int1name    = bStealthed
[[Category:Event types|PERCEPTION_APPEAR]]
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|int1desc    = If stealthed or not (TRUE/FALSE)
 +
|int2name    = nHostilityChanged
 +
|int2desc    = If the creature was already perceived but just changed hostility (TRUE/FALSE)
 +
|int3name    = bSurvivalSkillDetected
 +
|sortkey    = PERCEPTION_APPEAR
 +
}}

Latest revision as of 15:57, 21 August 2011

Source:
script.ldf
Sent when:
A creature enters the perception area of creature receiving the event
Sent from:
Engine
Sent to:
Creature
Parameters:
  • Target: Creature that entered the perception area
  • Integer 0: If hostile or not (TRUE/FALSE)
  • Integer 1: If stealthed or not (TRUE/FALSE)
  • Integer 2: If the creature was already perceived but just changed hostility (TRUE/FALSE)
  • Integer 3: [Undocumented]
  • Object 0: Creature that entered the perception area

Usage

case EVENT_TYPE_PERCEPTION_APPEAR:
{
int nHostile = GetEventInteger(ev, 0); // If hostile or not (TRUE/FALSE)
int bStealthed = GetEventInteger(ev, 1); // If stealthed or not (TRUE/FALSE)
int nHostilityChanged = GetEventInteger(ev, 2); // If the creature was already perceived but just changed hostility (TRUE/FALSE)
int bSurvivalSkillDetected = GetEventInteger(ev, 3); //
object oAppear = GetEventObject(ev, 0); // Creature that entered the perception area

// insert event-handling code here

break;
}