EVENT TYPE PERCEPTION APPEAR
From Dragon Age Toolset Wiki
- Sent When: A creature enters the perception area of creature receiving the event
- Sent From: engine
- Sent To: creatures
Parameters:
- object oAppear = GetEventObject(ev,0);
- int nHostile = GetEventInteger(ev, 0); // if hostile or not (TRUE/FALSE)
- int bStealthed = GetEventInteger(ev, 1); // if stealthed or not (TRUE/FALSE)
- int nHostilityChanged = GetEventInteger(ev, 2); // if the creature was already perceived but just changed hostility (TRUE/FALSE)