EVENT TYPE PERCEPTION APPEAR

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Revision as of 17:01, 20 July 2009 by BryanDerksen (Talk | contribs) (sort key)

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  • Sent When: A creature enters the perception area of creature receiving the event
  • Sent From: engine
  • Sent To: creatures

Parameters:

  • object oAppear = GetEventObject(ev,0);
  • int nHostile = GetEventInteger(ev, 0); // if hostile or not (TRUE/FALSE)
  • int bStealthed = GetEventInteger(ev, 1); // if stealthed or not (TRUE/FALSE)
  • int nHostilityChanged = GetEventInteger(ev, 2); // if the creature was already perceived but just changed hostility (TRUE/FALSE)