Difference between revisions of "EVENT TYPE PLACEABLE COLLISION"
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BryanDerksen (Talk | contribs) m (remove redundant category) |
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|when= player collides with object (if EnableCollisionEvent column in [[placeables.xls]] is non-zero). | |when= player collides with object (if EnableCollisionEvent column in [[placeables.xls]] is non-zero). | ||
|from= [[engine]] | |from= [[engine]] | ||
− | |to= | + | |to= [[placeable]]s |
|tocategory1=placeable | |tocategory1=placeable | ||
|sortkey=PLACEABLE_COLLISION | |sortkey=PLACEABLE_COLLISION | ||
+ | |creatorname=oPlaceable | ||
+ | |object0name=oCreature | ||
}} | }} |
Latest revision as of 00:50, 12 February 2010
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- player collides with object (if EnableCollisionEvent column in placeables.xls is non-zero).
- Sent from:
- engine
- Sent to:
- placeables
- Parameters:
-
- Creator: [Undocumented]
- Object 0: [Undocumented]
Usage
case EVENT_TYPE_PLACEABLE_COLLISION:
{
object oPlaceable = GetEventCreator(ev); //
object oCreature = GetEventObject(ev, 0); //
// insert event-handling code here
break;
}
{
object oPlaceable = GetEventCreator(ev); //
object oCreature = GetEventObject(ev, 0); //
// insert event-handling code here
break;
}