Difference between revisions of "EVENT TYPE PLACEABLE COLLISION"

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(split off of event)
 
(formatting)
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*<b>Sent When:</b> player collides with object (if EnableCollisionEvent column in placeables.xls is non-zero).
+
{{needs review}}
*<b>Sent From:</b> engine
+
{{event
*<b>Sent To:</b>
+
|when= player collides with object (if EnableCollisionEvent column in [[placeables.xls]] is non-zero).
 
+
|from= [[engine]]
Parameters:
+
|to=
 +
}}
  
 
[[Category:Event types|PLACEABLE_COLLISION]]
 
[[Category:Event types|PLACEABLE_COLLISION]]
 
[[Category:Placeables]]
 
[[Category:Placeables]]

Revision as of 20:16, 24 July 2009

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
[Undocumented]
Sent when:
player collides with object (if EnableCollisionEvent column in placeables.xls is non-zero).
Sent from:
engine
Sent to:
Parameters:
None.

Usage

case EVENT_TYPE_PLACEABLE_COLLISION:
{

// insert event-handling code here

break;
}