Difference between revisions of "EVENT TYPE PLACEABLE COLLISION"

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m (|sourcefile=script.ldf)
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{{needs review}}
 
{{needs review}}
 
{{event
 
{{event
 +
|sourcefile=script.ldf
 
|when= player collides with object (if EnableCollisionEvent column in [[placeables.xls]] is non-zero).
 
|when= player collides with object (if EnableCollisionEvent column in [[placeables.xls]] is non-zero).
 
|from= [[engine]]
 
|from= [[engine]]

Revision as of 20:45, 30 July 2009

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
player collides with object (if EnableCollisionEvent column in placeables.xls is non-zero).
Sent from:
engine
Sent to:
Parameters:
None.

Usage

case EVENT_TYPE_PLACEABLE_COLLISION:
{

// insert event-handling code here

break;
}