EVENT TYPE PLACEABLE COLLISION

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Revision as of 18:53, 19 August 2009 by BryanDerksen (Talk | contribs) (parameter)

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The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
player collides with object (if EnableCollisionEvent column in placeables.xls is non-zero).
Sent from:
engine
Sent to:
placeables
Parameters:
None.

Usage

case EVENT_TYPE_PLACEABLE_COLLISION:
{

// insert event-handling code here

break;
}