Difference between revisions of "EVENT TYPE PLOT COMPLETED"
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BryanDerksen (Talk | contribs) m |
BryanDerksen (Talk | contribs) (information from Journal.cpp) |
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{{event | {{event | ||
|sourcefile=script.ldf | |sourcefile=script.ldf | ||
− | |when=The player completes the final step of a quest | + | |when=The player completes the final step of a quest (moved to completed section of journal) |
|from=[[engine]] | |from=[[engine]] | ||
|to=module | |to=module | ||
|tocategory1=module | |tocategory1=module | ||
|sortkey=PLOT_COMPLETED | |sortkey=PLOT_COMPLETED | ||
+ | |creatorname=oModule | ||
+ | |string0name=sName | ||
}} | }} |
Revision as of 20:30, 20 August 2009
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- The player completes the final step of a quest (moved to completed section of journal)
- Sent from:
- engine
- Sent to:
- module
- Parameters:
-
- Creator: [Undocumented]
- String 0: [Undocumented]
Usage
case EVENT_TYPE_PLOT_COMPLETED:
{
object oModule = GetEventCreator(ev); //
string sName = GetEventString(ev, 0); //
// insert event-handling code here
break;
}
{
object oModule = GetEventCreator(ev); //
string sName = GetEventString(ev, 0); //
// insert event-handling code here
break;
}