Difference between revisions of "EVENT TYPE POPUP RESULT"

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m (|sourcefile=script.ldf)
m
Line 7: Line 7:
 
|object0desc= owner of popup
 
|object0desc= owner of popup
 
|int0name= nPopupID
 
|int0name= nPopupID
|int0desc = popup ID
+
|int0desc = popup ID (index into [[popups.xls]])
 
|int1name= nButton
 
|int1name= nButton
 
|int1desc= button result (1 - 4)
 
|int1desc= button result (1 - 4)

Revision as of 00:43, 1 August 2009

Source:
script.ldf
Sent when:
player responds to area transition prompt.
Sent from:
Sent to:
module
Parameters:
  • Integer 0: popup ID (index into popups.xls)
  • Integer 1: button result (1 - 4)
  • String 0: string entered into optional text field
  • Object 0: owner of popup

Usage

case EVENT_TYPE_POPUP_RESULT:
{
int nPopupID = GetEventInteger(ev, 0); // popup ID (index into popups.xls)
int nButton = GetEventInteger(ev, 1); // button result (1 - 4)
string sInput = GetEventString(ev, 0); // string entered into optional text field
object oOwner = GetEventObject(ev, 0); // owner of popup

// insert event-handling code here

break;
}

Calling the "ShowPopup" script function causes a popup window to be displayed to the user, with up to four buttons whose text is defined in the "popups" 2DA and up to one text input field (with a filter on the input the player can type there that's the same as the filter on player names - up to 20 characters, no spaces, limited punctuation, no empty strings). This event is generated and sent to the module script with the popup's result.