EVENT TYPE POPUP RESULT

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Revision as of 19:53, 20 July 2009 by BryanDerksen (Talk | contribs) (split off of event)

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  • Sent When: player responds to area transition prompt.
  • Sent From:
  • Sent To: module

Parameters:

  • object oOwner = GetEventObject(ev, 0); // owner of popup
  • int nPopupID = GetEventInteger(ev, 0); // popup ID
  • int nButton = GetEventInteger(ev, 1); // button result (1 - 4)
  • string sInput = GetEventString(ev,0); // string entered into optional text field

Calling the "ShowPopup" script function causes a popup window to be displayed to the user, with up to four buttons whose text is defined in the "popups" 2DA and up to one text input field (with a filter on the input the player can type there that's the same as the filter on player names - up to 20 characters, no spaces, limited punctuation, no empty strings). This event is generated and sent to the module script with the popup's result.