Difference between revisions of "EVENT TYPE SET OBJECT ACTIVE"
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{{event | {{event | ||
+ | |sourcefile=events_h | ||
|when= Sent by script to change active state. Needed since CommandDoFunction was removed and we're using [[CommandDoEvent]] | |when= Sent by script to change active state. Needed since CommandDoFunction was removed and we're using [[CommandDoEvent]] | ||
|from= | |from= | ||
− | |to= | + | |to=placeables |
+ | |tocategory1=placeable | ||
+ | |sortkey=SET_OBJECT_ACTIVE | ||
+ | |int0name=bActive | ||
+ | |int0desc=State to set the object to | ||
+ | |int1name=nPartyMember | ||
+ | |int1desc=Set to 1 to make this work on party members. | ||
+ | |int2name=nAnim | ||
+ | |int2desc=The animation to play | ||
}} | }} | ||
− | |||
− |
Latest revision as of 01:14, 12 February 2010
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- events_h
- Sent when:
- Sent by script to change active state. Needed since CommandDoFunction was removed and we're using CommandDoEvent
- Sent from:
- Sent to:
- placeables
- Parameters:
-
- Integer 0: State to set the object to
- Integer 1: Set to 1 to make this work on party members.
- Integer 2: The animation to play
Usage
case EVENT_TYPE_SET_OBJECT_ACTIVE:
{
int bActive = GetEventInteger(ev, 0); // State to set the object to
int nPartyMember = GetEventInteger(ev, 1); // Set to 1 to make this work on party members.
int nAnim = GetEventInteger(ev, 2); // The animation to play
// insert event-handling code here
break;
}
{
int bActive = GetEventInteger(ev, 0); // State to set the object to
int nPartyMember = GetEventInteger(ev, 1); // Set to 1 to make this work on party members.
int nAnim = GetEventInteger(ev, 2); // The animation to play
// insert event-handling code here
break;
}