EVENT TYPE SET OBJECT ACTIVE
From Dragon Age Toolset Wiki
Revision as of 19:05, 19 August 2009 by BryanDerksen (Talk | contribs)
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- events_h
- Sent when:
- Sent by script to change active state. Needed since CommandDoFunction was removed and we're using CommandDoEvent
- Sent from:
- Sent to:
- placeables
- Parameters:
-
- Integer 0: State to set the object to
Usage
case EVENT_TYPE_SET_OBJECT_ACTIVE:
{
int bActive = GetEventInteger(ev, 0); // State to set the object to
// insert event-handling code here
break;
}
{
int bActive = GetEventInteger(ev, 0); // State to set the object to
// insert event-handling code here
break;
}