Difference between revisions of "EVENT TYPE SPAWN"
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BryanDerksen (Talk | contribs) (split out of event) |
BryanDerksen (Talk | contribs) (categories) |
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− | + | {{needs review}} | |
− | + | {{event | |
− | + | |sourcefile=script.ldf | |
− | + | |when= an object spawns into the game. This event can fire only once per game for each object, regardless of save games. | |
− | + | |from= [[engine]] | |
− | + | |to= [[creature]]s, [[placeable]]s, [[trigger]]s, [[AOE]]s, | |
− | + | |tocategory1=creature | |
− | + | |tocategory2=placeable | |
+ | |tocategory3=trigger | ||
+ | |tocategory4=AOE | ||
+ | |sortkey=SPAWN | ||
+ | |creatordesc= should probably be parent of object spawning (area. module etc') | ||
+ | }} |
Latest revision as of 01:16, 12 February 2010
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- an object spawns into the game. This event can fire only once per game for each object, regardless of save games.
- Sent from:
- engine
- Sent to:
- creatures, placeables, triggers, AOEs,
- Parameters:
-
- Creator: should probably be parent of object spawning (area. module etc')