Difference between revisions of "EVENT TYPE SPAWN"

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(split out of event)
 
(categories)
 
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*<b>Sent When:</b> an object spawns into the game. This event can fire only once per game for each object, regardless of save games.
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{{needs review}}
*<b>Sent From:</b> engine
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{{event
*<b>Sent To:</b> creatures, placeables, triggers, AOEs,  
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|sourcefile=script.ldf
 
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|when= an object spawns into the game. This event can fire only once per game for each object, regardless of save games.
Parameters:
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|from= [[engine]]
*<b>Creator:</b> ??? -> should probably be parent of object spawning (area. module etc')
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|to= [[creature]]s, [[placeable]]s, [[trigger]]s, [[AOE]]s,  
 
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|tocategory1=creature
[[Category:Event types|SPAWN]]
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|tocategory2=placeable
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|tocategory3=trigger
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|tocategory4=AOE
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|sortkey=SPAWN
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|creatordesc= should probably be parent of object spawning (area. module etc')
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}}

Latest revision as of 01:16, 12 February 2010

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
an object spawns into the game. This event can fire only once per game for each object, regardless of save games.
Sent from:
engine
Sent to:
creatures, placeables, triggers, AOEs,
Parameters:
  • Creator: should probably be parent of object spawning (area. module etc')

Usage

case EVENT_TYPE_SPAWN:
{

// insert event-handling code here

break;
}