Difference between revisions of "EVENT TYPE TRANSITION TO WORLD MAP"

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m (|sourcefile=events_h)
(update with info from events_h)
Line 8: Line 8:
 
|string0name= sWorldMap
 
|string0name= sWorldMap
 
|string0desc= the tag of the map to activate
 
|string0desc= the tag of the map to activate
|string1name=sTransType
+
|string1name= sTransType
|string1desc={{undocumented}}
+
|string1desc= will be "rand" when exiting random encounters
 
|string2name= sWorldMapLoc1
 
|string2name= sWorldMapLoc1
|string2desc= the tag of a map location to activate
+
|string2desc= the tag of a map location to activate right before opening the map
 
|string3name= sWorldMapLoc2
 
|string3name= sWorldMapLoc2
|string3desc= the tag of a map location to activate
+
|string3desc= the tag of a map location to activate right before opening the map
 
|string4name= sWorldMapLoc3
 
|string4name= sWorldMapLoc3
|string4desc= the tag of a map location to activate
+
|string4desc= the tag of a map location to activate right before opening the map
 
|string5name=sWorldMapLoc4
 
|string5name=sWorldMapLoc4
|string5desc= the tag of a map location to activate
+
|string5desc= the tag of a map location to activate right before opening the map
 
|string6name= sWorldMapLoc5
 
|string6name= sWorldMapLoc5
|string6desc= the tag of a map location to activate
+
|string6desc= the tag of a map location to activate right before opening the map
 
}}
 
}}
 +
 +
The locations are equivalent to a plot flag in the world map plot or location ID
  
 
[[Category:Maps]]
 
[[Category:Maps]]

Revision as of 23:59, 21 August 2009

Source:
events_h
Sent when:
Player uses the generic transition system to open the world map
Sent from:
Sent to:
module
Parameters:
  • String 0: the tag of the map to activate
  • String 1: will be "rand" when exiting random encounters
  • String 2: the tag of a map location to activate right before opening the map
  • String 3: the tag of a map location to activate right before opening the map
  • String 4: the tag of a map location to activate right before opening the map
  • String 5: the tag of a map location to activate right before opening the map
  • String 6: the tag of a map location to activate right before opening the map

Usage

case EVENT_TYPE_TRANSITION_TO_WORLD_MAP:
{
string sWorldMap = GetEventString(ev, 0); // the tag of the map to activate
string sTransType = GetEventString(ev, 1); // will be "rand" when exiting random encounters
string sWorldMapLoc1 = GetEventString(ev, 2); // the tag of a map location to activate right before opening the map
string sWorldMapLoc2 = GetEventString(ev, 3); // the tag of a map location to activate right before opening the map
string sWorldMapLoc3 = GetEventString(ev, 4); // the tag of a map location to activate right before opening the map
string sWorldMapLoc4 = GetEventString(ev, 5); // the tag of a map location to activate right before opening the map
string sWorldMapLoc5 = GetEventString(ev, 6); // the tag of a map location to activate right before opening the map

// insert event-handling code here

break;
}

The locations are equivalent to a plot flag in the world map plot or location ID