Difference between revisions of "EVENT TYPE TRANSITION TO WORLD MAP"
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Craig Graff (Talk | contribs) m |
Craig Graff (Talk | contribs) |
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|string1desc={{undocumented}} | |string1desc={{undocumented}} | ||
|string2name= sWorldMapLoc1 | |string2name= sWorldMapLoc1 | ||
− | |string2desc={{ | + | |string2desc={{the tag of a map location to activate}} |
|string3name= sWorldMapLoc2 | |string3name= sWorldMapLoc2 | ||
− | |string3desc={{ | + | |string3desc={{the tag of a map location to activate}} |
|string4name= sWorldMapLoc3 | |string4name= sWorldMapLoc3 | ||
− | |string4desc={{ | + | |string4desc={{the tag of a map location to activate}} |
|string5name=sWorldMapLoc4 | |string5name=sWorldMapLoc4 | ||
− | |string5desc={{ | + | |string5desc={{the tag of a map location to activate}} |
|string6name= sWorldMapLoc5 | |string6name= sWorldMapLoc5 | ||
− | |string6desc={{ | + | |string6desc={{the tag of a map location to activate}} |
}} | }} | ||
[[Category:Event types|TRANSITION_TO_WORLD_MAP]] | [[Category:Event types|TRANSITION_TO_WORLD_MAP]] | ||
[[Category:Maps]] | [[Category:Maps]] |
Revision as of 06:42, 7 August 2009
- Source:
- [Undocumented]
- Sent when:
- Player uses the generic transition system to open the world map
- Sent from:
- Sent to:
- module
- Parameters:
-
- String 0: [Undocumented]
- String 1: [Undocumented]
- String 2: Template:The tag of a map location to activate
- String 3: Template:The tag of a map location to activate
- String 4: Template:The tag of a map location to activate
- String 5: Template:The tag of a map location to activate
- String 6: Template:The tag of a map location to activate
Usage
case EVENT_TYPE_TRANSITION_TO_WORLD_MAP:
{
string sWorldMap = GetEventString(ev, 0); //
string sTransType = GetEventString(ev, 1); // [Undocumented]
string sWorldMapLoc1 = GetEventString(ev, 2); // Template:The tag of a map location to activate
string sWorldMapLoc2 = GetEventString(ev, 3); // Template:The tag of a map location to activate
string sWorldMapLoc3 = GetEventString(ev, 4); // Template:The tag of a map location to activate
string sWorldMapLoc4 = GetEventString(ev, 5); // Template:The tag of a map location to activate
string sWorldMapLoc5 = GetEventString(ev, 6); // Template:The tag of a map location to activate
// insert event-handling code here
break;
}
{
string sWorldMap = GetEventString(ev, 0); //
string sTransType = GetEventString(ev, 1); // [Undocumented]
string sWorldMapLoc1 = GetEventString(ev, 2); // Template:The tag of a map location to activate
string sWorldMapLoc2 = GetEventString(ev, 3); // Template:The tag of a map location to activate
string sWorldMapLoc3 = GetEventString(ev, 4); // Template:The tag of a map location to activate
string sWorldMapLoc4 = GetEventString(ev, 5); // Template:The tag of a map location to activate
string sWorldMapLoc5 = GetEventString(ev, 6); // Template:The tag of a map location to activate
// insert event-handling code here
break;
}