Difference between revisions of "EVENT TYPE TRANSITION TO WORLD MAP"

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(split off of [[event][)
 
(formatting)
Line 1: Line 1:
*<b>Sent When:</b> Player uses the generic transition system to open the world map
+
{{event
*<b>Sent From:</b>
+
|when=Player uses the generic transition system to open the world map
*<b>Sent To:</b> module
+
|from=
 
+
|to= [[module]]
Parameters:
+
|string0name= sWorldMap
*  string sWorldMap = GetEventString(ev, 0);
+
|string0desc{{undocumented}}
*  string sTransType = GetEventString(ev, 1);
+
|string1name=sTransType
*  string sWorldMapLoc1 = GetEventString(ev, 2);
+
|string1desc={{undocumented}}
*  string sWorldMapLoc2 = GetEventString(ev, 3);
+
|string2name= sWorldMapLoc1
*  string sWorldMapLoc3 = GetEventString(ev, 4);
+
|string2desc={{undocumented}}
*  string sWorldMapLoc4 = GetEventString(ev, 5);
+
|string3name= sWorldMapLoc2
*  string sWorldMapLoc5 = GetEventString(ev, 6);
+
|string3desc={{undocumented}}
 +
|string4name= sWorldMapLoc3
 +
|string4desc={{undocumented}}
 +
|string5name=sWorldMapLoc4
 +
|string5desc={{undocumented}}
 +
|string6name= sWorldMapLoc5
 +
|string6desc={{undocumented}}
 +
}}
  
 
[[Category:Event types|TRANSITION_TO_WORLD_MAP]]
 
[[Category:Event types|TRANSITION_TO_WORLD_MAP]]
 
[[Category:Maps]]
 
[[Category:Maps]]

Revision as of 21:27, 24 July 2009

Source:
[Undocumented]
Sent when:
Player uses the generic transition system to open the world map
Sent from:
Sent to:
module
Parameters:

Usage

case EVENT_TYPE_TRANSITION_TO_WORLD_MAP:
{
string sWorldMap = GetEventString(ev, 0); //
string sTransType = GetEventString(ev, 1); // [Undocumented]
string sWorldMapLoc1 = GetEventString(ev, 2); // [Undocumented]
string sWorldMapLoc2 = GetEventString(ev, 3); // [Undocumented]
string sWorldMapLoc3 = GetEventString(ev, 4); // [Undocumented]
string sWorldMapLoc4 = GetEventString(ev, 5); // [Undocumented]
string sWorldMapLoc5 = GetEventString(ev, 6); // [Undocumented]

// insert event-handling code here

break;
}