Difference between revisions of "EVENT TYPE TRANSITION TO WORLD MAP"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) (split off of [[event][) |
BryanDerksen (Talk | contribs) (formatting) |
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− | + | {{event | |
− | + | |when=Player uses the generic transition system to open the world map | |
− | + | |from= | |
− | + | |to= [[module]] | |
− | + | |string0name= sWorldMap | |
− | + | |string0desc{{undocumented}} | |
− | + | |string1name=sTransType | |
− | + | |string1desc={{undocumented}} | |
− | + | |string2name= sWorldMapLoc1 | |
− | + | |string2desc={{undocumented}} | |
− | + | |string3name= sWorldMapLoc2 | |
− | + | |string3desc={{undocumented}} | |
+ | |string4name= sWorldMapLoc3 | ||
+ | |string4desc={{undocumented}} | ||
+ | |string5name=sWorldMapLoc4 | ||
+ | |string5desc={{undocumented}} | ||
+ | |string6name= sWorldMapLoc5 | ||
+ | |string6desc={{undocumented}} | ||
+ | }} | ||
[[Category:Event types|TRANSITION_TO_WORLD_MAP]] | [[Category:Event types|TRANSITION_TO_WORLD_MAP]] | ||
[[Category:Maps]] | [[Category:Maps]] |
Revision as of 21:27, 24 July 2009
- Source:
- [Undocumented]
- Sent when:
- Player uses the generic transition system to open the world map
- Sent from:
- Sent to:
- module
- Parameters:
-
- String 0: [Undocumented]
- String 1: [Undocumented]
- String 2: [Undocumented]
- String 3: [Undocumented]
- String 4: [Undocumented]
- String 5: [Undocumented]
- String 6: [Undocumented]
Usage
case EVENT_TYPE_TRANSITION_TO_WORLD_MAP:
{
string sWorldMap = GetEventString(ev, 0); //
string sTransType = GetEventString(ev, 1); // [Undocumented]
string sWorldMapLoc1 = GetEventString(ev, 2); // [Undocumented]
string sWorldMapLoc2 = GetEventString(ev, 3); // [Undocumented]
string sWorldMapLoc3 = GetEventString(ev, 4); // [Undocumented]
string sWorldMapLoc4 = GetEventString(ev, 5); // [Undocumented]
string sWorldMapLoc5 = GetEventString(ev, 6); // [Undocumented]
// insert event-handling code here
break;
}
{
string sWorldMap = GetEventString(ev, 0); //
string sTransType = GetEventString(ev, 1); // [Undocumented]
string sWorldMapLoc1 = GetEventString(ev, 2); // [Undocumented]
string sWorldMapLoc2 = GetEventString(ev, 3); // [Undocumented]
string sWorldMapLoc3 = GetEventString(ev, 4); // [Undocumented]
string sWorldMapLoc4 = GetEventString(ev, 5); // [Undocumented]
string sWorldMapLoc5 = GetEventString(ev, 6); // [Undocumented]
// insert event-handling code here
break;
}