Difference between revisions of "EVENT TYPE TRANSITION TO WORLD MAP"

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(formatting)
m
Line 4: Line 4:
 
|to= [[module]]
 
|to= [[module]]
 
|string0name= sWorldMap
 
|string0name= sWorldMap
|string0desc{{undocumented}}
+
|string0desc{{the tag of the map to activate}}
 
|string1name=sTransType
 
|string1name=sTransType
 
|string1desc={{undocumented}}
 
|string1desc={{undocumented}}

Revision as of 06:40, 7 August 2009

Source:
[Undocumented]
Sent when:
Player uses the generic transition system to open the world map
Sent from:
Sent to:
module
Parameters:

Usage

case EVENT_TYPE_TRANSITION_TO_WORLD_MAP:
{
string sWorldMap = GetEventString(ev, 0); //
string sTransType = GetEventString(ev, 1); // [Undocumented]
string sWorldMapLoc1 = GetEventString(ev, 2); // [Undocumented]
string sWorldMapLoc2 = GetEventString(ev, 3); // [Undocumented]
string sWorldMapLoc3 = GetEventString(ev, 4); // [Undocumented]
string sWorldMapLoc4 = GetEventString(ev, 5); // [Undocumented]
string sWorldMapLoc5 = GetEventString(ev, 6); // [Undocumented]

// insert event-handling code here

break;
}