EVENT TYPE TRANSITION TO WORLD MAP

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Revision as of 06:43, 7 August 2009 by Craig Graff (Talk | contribs)

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Source:
[Undocumented]
Sent when:
Player uses the generic transition system to open the world map
Sent from:
Sent to:
module
Parameters:
  • String 0: [Undocumented]
  • String 1: [Undocumented]
  • String 2: {the tag of a map location to activate}
  • String 3: {the tag of a map location to activate}
  • String 4: {the tag of a map location to activate}
  • String 5: {the tag of a map location to activate}
  • String 6: {the tag of a map location to activate}

Usage

case EVENT_TYPE_TRANSITION_TO_WORLD_MAP:
{
string sWorldMap = GetEventString(ev, 0); //
string sTransType = GetEventString(ev, 1); // [Undocumented]
string sWorldMapLoc1 = GetEventString(ev, 2); // {the tag of a map location to activate}
string sWorldMapLoc2 = GetEventString(ev, 3); // {the tag of a map location to activate}
string sWorldMapLoc3 = GetEventString(ev, 4); // {the tag of a map location to activate}
string sWorldMapLoc4 = GetEventString(ev, 5); // {the tag of a map location to activate}
string sWorldMapLoc5 = GetEventString(ev, 6); // {the tag of a map location to activate}

// insert event-handling code here

break;
}