Difference between revisions of "EffectAreaOfEffect"

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m (Correcting category)
m (Fixing parameters)
 
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{{Generated with errors}}
 
 
{{dafunction
 
{{dafunction
|name=EffectAreaOfEffect
+
|name         = EffectAreaOfEffect
|brief=Create an AoEObject
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|brief         = Create an area of effect.
|param1type=int
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|param1type   = int
|param1name=nId
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|param1name   = nId
|param1desc=
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|param1desc   = The ID of an area of effect in [[persistent 2da]]
|param1default=
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|param1default =  
|param2type=resource
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|param2type   = resource
|param2name=rScript
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|param2name   = rScript
|param2desc=
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|param2desc   = The AOE event handler script
|param2default=
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|param2default =  
|param3type=int
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|param3type   = int
|param3name=nAoEVfx
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|param3name   = nAoEVfx
|param3desc=
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|param3desc   = The ID of a visual effect in visual from [[VFX_ 2da]]
|param3default=0
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|param3default = 0
|returntype=effect
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|returntype   = effect
|returndesc=
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|returndesc   = An area of effect.
|sourcefile=script.ldf
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|sourcefile   = script.ldf
|sourcemodule=
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|sourcemodule =  
 
}}
 
}}
  
== Description ==
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== Description == <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
+
Creates an area of effect (AOE), optionally with an embedded visual effect (VFX) that is synced to the lifetime of the AOE.
Creates an Area of Effect object, optionally with an embedded vfx that is synced to the lifetime of the AoE Object.
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<!-- == Remarks == --><!-- This section contains additional comments, observations and known issues. -->
Please refer to the documentation or talk to georg about how to use these, they work slightly different than in previous games!
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<!-- == Examples == --><!-- This section contains examples transcluded from the snippet library. -->
<!-- == Remarks == -->
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<!-- == See also == --><!-- This section contains links to articles, functions or constant groups. -->
<!-- This section contains additional comments, observations and known issues. -->
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<!-- == Examples == -->
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<!-- This section contains examples transcluded from the snippet library. -->
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<!-- == See also == -->
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<!-- This section contains links to articles, functions or constant groups. -->
+
  
 
[[Category:Effect functions]]
 
[[Category:Effect functions]]

Latest revision as of 20:39, 5 April 2015

Create an area of effect.

effect EffectAreaOfEffect(
int nId,
resource rScript,
int nAoEVfx = 0
);
Parameters:
nId
The ID of an area of effect in persistent 2da
rScript
The AOE event handler script
nAoEVfx
The ID of a visual effect in visual from VFX_ 2da
Returns:

An area of effect.

Source:

script.ldf

Description

Creates an area of effect (AOE), optionally with an embedded visual effect (VFX) that is synced to the lifetime of the AOE.