EffectAreaOfEffect

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Create an AoEObject

effect EffectAreaOfEffect(
int nId,
resource rScript,
int nAoEVfx
);
Parameters:
nId
[Undocumented]
rScript
[Undocumented]
nAoEVfx
[Undocumented]
Returns:

[Undocumented]

Source:

script.ldf

Description

Creates an Area of Effect object, optionally with an embedded vfx that is synced to the lifetime of the AoE Object. Please refer to the documentation or talk to georg about how to use these, they work slightly different than in previous games!