EffectDamage

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EffectDamage Constructor.

effect EffectDamage(
float fValue,
int nDamageType,
int nFlags,
int nImpactVFX
);
Parameters:
fValue
Amount of damage to be applied
nDamageType
Damage Type to be applied (Physical, Fire): Default of 1 is physical
nFlags
Special behavior bitfield: Default is no flags (0)
nImpactVFX
Impact VFX to play. Default of 0 is no impact VFX
Returns:

[Undocumented]

Source:

script.ldf

Description

EffectDamage Constructor