Difference between revisions of "EffectImpact"

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== Description ==
 
== Description ==
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
EffectImpact Constructor.
 
EffectImpact Constructor.
 
 
<!-- == Remarks == -->
 
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<!-- == Examples == -->
 
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[[Category:Effect access functions]]
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[[Category:Effect functions]]

Latest revision as of 20:02, 10 March 2012

EffectImpact Constructor.

effect EffectImpact(
float fDamage,
object oWeapon,
int nVfx = 0,
int nAbi = 0,
int nDamageType = 1
);
Parameters:
fDamage
Amount of damage to be applied
oWeapon
Weapon that applies the damage
nVfx
Impact VFX to play. Default of 0 is no impact VFX
nAbi
Ability (default is invalid ability)
nDamageType
Damage Type to be applied (Physical, Fire): Default of 1 is physical
Returns:

An impact effect

Source:

script.ldf

Description

EffectImpact Constructor.