EffectImpact

From Dragon Age Toolset Wiki
Revision as of 02:40, 29 July 2009 by Sunjammer (Talk | contribs) (Generated by Sunjammer's Dragon Age Script Paser)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

This page was generated by Sunjammer's Dragon Age Script Parser.

The parser was unable to extract and/or match all the information required and has flagged this page as containing one or more errors. The source file was not formatted correctly and the information presented is incomplete or incorrect.

This page must be reviewed by a knowledgeable scripter as it will need to be updated. Once identified, the issue in the source file should be reported to BioWare.

Please remove the {{Generated with errors}} tag once the page has been corrected.

EffectImpact Constructor.

effect EffectImpact(
float fDamage,
object oWeapon,
int nVfx,
int nAbi,
int nDamageType
);
Parameters:
fDamage
Amount of damage to be applied
oWeapon
Weapon that applies the damage
nVfx
Impact VFX to play. Default of 0 is no impact VFX
nAbi
Ability (default is invalid ability)
nDamageType
Damage Type to be applied (Physical, Fire): Default of 1 is physical
Returns:

[Undocumented]

Source:

script.ldf

Description

EffectImpact Constructor.