Engine ApplyEffectOnParty

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This function applies an effect on an object.

void Engine_ApplyEffectOnParty(
int nDurationType,
effect eEffect,
float fDuration,
object oCreator,
int nAbilityId,
int bExcludeCreator
);
Parameters:
nDurationType
can be EFFECT_DURATION_TYPE_PERMANENT EFFECT_DURATION_TYPE_INSTANTANEOUS or EFFECT_DURATION_TYPE_TEMPORARY
eEffect
the effect to be applied *
fDuration
[Undocumented]
oCreator
effect creator
nAbilityId
ability id
bExcludeCreator
Exclude the creator of the effect
Returns:

Nothing.

Source:

script.ldf

Description

Applies eEffect to every member of the player's party!