Engine SetModalAbilityGUI

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This function activates a modal ability in a creature

void Engine_SetModalAbilityGUI(
object oCreature,
int nAbilityId,
int nStatus
);
Parameters:
oCreature
the creature in which to set the modal ability
nAbilityId
modal ability to set
nStatus
modal ability enabled status (TRUE/FALSE)
Returns:

Nothing.

Source:

script.ldf

Description

This function tells the engine to activate or deactivate the GUI indicator for a modal ability on a creature. Designers: Use ability_h.AbilitY_SetModalAbility instead.


See also

IsModalAbilityActive