Event override
From Dragon Age Toolset Wiki
How to override an event?
Its pretty simple:
Create a Events M2DA File:
In this case i used the "EVENT_TYPE_INVENTORY_ADDED" Event and Handle it in my custom Event-Handler-Script: my_event_override
Now just handle the event in your script as you like:
For example i want to have a screen-message every time i pick up an item (or steal one):
// --- script start ---
- include "utility_h"
- include "wrappers_h"
- include "events_h"
void main() {
event ev = GetCurrentEvent(); int nEvent = GetEventType(ev); object oOwner = GetEventCreator(ev);
switch (nEvent) { case EVENT_TYPE_INVENTORY_ADDED: { object oItem = GetEventObject(ev, 0); DisplayFloatyMessage(oOwner, GetName(oItem) + " added", FLOATY_MESSAGE, 14654488, 10.0); break; }
}
}
// --- script end ---