FireProjectile

From Dragon Age Toolset Wiki
Revision as of 02:40, 29 July 2009 by Sunjammer (Talk | contribs) (Generated by Sunjammer's Dragon Age Script Paser)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

This page was generated by Sunjammer's Dragon Age Script Parser.

The parser extracted and matched all the information required to the best of its ability however the parser relies on the source file, and especially a function's comments, to be correctly formatted. If the source file was not correctly formatted the information presented may be incomplete.

This page should be reviewed by a knowledgeable scripter as it may require updating. If an issue with the source file is identified it should be reported to BioWare.

Please remove the {{Generated}} tag once the page has been confirmed or corrected.

Fire a projectile from a specified source point to a target position

object FireProjectile(
int nType,
vector vSourcePosition,
vector vTargetPosition,
int nCrustEffectId,
int bWideAngle,
object oEventTarget
);
Parameters:
nType
the projectile type (see the PRJ 2da)
vSourcePosition
start position for the projectile
vTargetPosition
end position to hit
nCrustEffectId
crust vfx to apply to the projectile
bWideAngle
enable this to make the projectile follow a longer trajectory
oEventTarget
object to send the impact event to
Returns:

projectile id

Source:

script.ldf



See also

FireHomingProjectile, SetProjectileImpactEvent