Difference between revisions of "GetClusterCenter"

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== Description ==
 
== Description ==
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
Returns the center of the best cluster of creatures based on input params
 
Returns the center of the best cluster of creatures based on input params
 
 
<!-- == Remarks == -->
 
<!-- == Remarks == -->
 
<!-- This section contains additional comments, observations and known issues. -->
 
<!-- This section contains additional comments, observations and known issues. -->
 
 
<!-- == Examples == -->
 
<!-- == Examples == -->
 
<!-- This section contains examples transcluded from the snippet library. -->
 
<!-- This section contains examples transcluded from the snippet library. -->
 
 
<!-- == See also == -->
 
<!-- == See also == -->
 
<!-- This section contains links to articles, functions or constant groups. -->
 
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[[Category: Effect access functions]]
+
[[Category:Effect functions]]

Latest revision as of 19:46, 10 March 2012

This function return the center of a cluster of creatures

location GetClusterCenter(
object oCreator,
int nAbilityId,
int nClusterSize,
int nAllyFailChance,
int bReturnFirstMatch
);
Parameters:
oCreator
effect creator
nAbilityId
ability id
nClusterSize
min number of enemies needed
nAllyFailChance
A percentage chance to fail each possible cluster if any ally is inside the cluster. The chance is cumulative per ally
bReturnFirstMatch
[Undocumented]
Returns:

the center of the best cluster of creatures based on input params

Source:

script.ldf

Description

Returns the center of the best cluster of creatures based on input params