GetLocalInt

From Dragon Age Toolset Wiki
Revision as of 02:40, 29 July 2009 by Sunjammer (Talk | contribs) (Generated by Sunjammer's Dragon Age Script Paser)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

This page was generated by Sunjammer's Dragon Age Script Parser.

The parser extracted and matched all the information required to the best of its ability however the parser relies on the source file, and especially a function's comments, to be correctly formatted. If the source file was not correctly formatted the information presented may be incomplete.

This page should be reviewed by a knowledgeable scripter as it may require updating. If an issue with the source file is identified it should be reported to BioWare.

Please remove the {{Generated}} tag once the page has been confirmed or corrected.

Retrieves a local integer variable stored on an object.

int GetLocalInt(
object oObject,
string sVarName
);
Parameters:
oObject
The Object the variable is stored on
sVarName
The name of the integer variable to retrieve
Returns:

Returns the value of the integer variable. Returns 0 on error.

Source:

script.ldf

Description

Returns the value of the integer variable with the name sVarName which is stored on the object oObject. If no such variable is stored on the object oObject, 0 is returned. To change the value of a local integer value, use SetLocalInt().


See also

SetLocalInt