Difference between revisions of "GetObjectInteractive"

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(Generated by Sunjammer's Dragon Age Script Paser)
 
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{{dafunction
 
{{dafunction
 
|name=GetObjectInteractive
 
|name=GetObjectInteractive
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|param1type=object
 
|param1type=object
 
|param1name=oObject
 
|param1name=oObject
|param1desc=
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|param1desc=object to test for interactiveness
 
|returntype=int
 
|returntype=int
|returndesc=
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|returndesc=True if the creature is interactive, false otherwise
 
|sourcefile=script.ldf
 
|sourcefile=script.ldf
 
|sourcemodule=
 
|sourcemodule=
 
}}
 
}}
 
 
<!-- == Description == -->
 
<!-- == Description == -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
 
<!-- == Remarks == -->
 
<!-- == Remarks == -->
 
<!-- This section contains additional comments, observations and known issues. -->
 
<!-- This section contains additional comments, observations and known issues. -->
 
 
<!-- == Examples == -->
 
<!-- == Examples == -->
 
<!-- This section contains examples transcluded from the snippet library. -->
 
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<!-- == See also == -->
 
<!-- == See also == -->
 
<!-- This section contains links to articles, functions or constant groups. -->
 
<!-- This section contains links to articles, functions or constant groups. -->
  
[[Category: Uncategorised function]]
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[[Category:Creature functions]]
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[[Category:Placeable functions]]

Latest revision as of 18:13, 11 March 2012

Returns whether the creature or placeable can be interacted with.

int GetObjectInteractive(
object oObject
);
Parameters:
oObject
object to test for interactiveness
Returns:

True if the creature is interactive, false otherwise

Source:

script.ldf