Injury AddInjury

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Revision as of 14:38, 27 March 2012 by Sunjammer (Talk | contribs) (Fixing source, adding categories)

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Add a single injury

void Injury_AddInjury(
object oCharacter,
int nInjury
);
Parameters:
oCharacter
The character to add the injury to
nInjury
Reference to injuries 2da
Returns:

Nothing.

Source:

Core Game Resources.sys_injury