Difference between revisions of "ItemVariations.xls"
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BryanDerksen (Talk | contribs) (imported from extranet) |
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Each of these worksheets has the same set of columns: | Each of these worksheets has the same set of columns: | ||
− | + | {{2da start}} | |
− | + | {{2da column|LABEL|string|}} | |
− | + | {{2da column|MODELTYPE|string|{{undocumented}}}} | |
− | + | {{2da column|MODELSUBTYPE|string|{{undocumented}}}} | |
− | + | {{2da column|MODELVARIATION|string|{{undocumented}}}} | |
− | + | {{2da column|ICONNAME|string| This is the name for the ingame icon that appears on the quickbar, inventory, et cetera}} | |
− | + | {{2da column|DEFAULTMATERIAL|int|{{undocumented}}}} | |
+ | {{2da end}} | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:2DAs]] | [[Category:2DAs]] |
Revision as of 22:35, 19 July 2009
This 2DA lists variant models for items.
There is a worksheet for each type of item that has variant models.
The worksheets are:
- mace_variation
- greatsword_Variation
- gloves_heavy_variation
- gloves_medium_variation
- gloves_light_variation
- gloves_massive_variation
- boots_massive_variation
- boots_heavy_variation
- boots_light_variation
- boots_medium_variation
- helmet_mage_variation
- helmet_massive_variation
- helmet_heavy_variation
- helmet_medium_variation
- helmet_light_variation
- armor_massive_variation
- armor_medium_variation
- armor_light_variation
- armor_heavy_variation
- longsword_variation
- staff_variation
- wand_variation
- dagger_variation
- waraxe_variation
- battleaxe_variation
- maul_variation
- lround_shield_variation
- sround_shield_variation
- kite_shield_variation
- tower_shield_variation
- crossbow_variation
- shortbow_variation
- longbow_variation
- bolt_variation
- arrow_variation
- clothing_variation
- dog_collar_variation
- dog_warpaint_variation
Each of these worksheets has the same set of columns:
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
LABEL | string | |
MODELTYPE | string | [Undocumented] |
MODELSUBTYPE | string | [Undocumented] |
MODELVARIATION | string | [Undocumented] |
ICONNAME | string | This is the name for the ingame icon that appears on the quickbar, inventory, et cetera |
DEFAULTMATERIAL | int | [Undocumented] |