Difference between revisions of "ItemVariations.xls"

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(imported from extranet)
 
(format and add types)
Line 45: Line 45:
 
Each of these worksheets has the same set of columns:
 
Each of these worksheets has the same set of columns:
  
*ID
+
{{2da start}}
*LABEL
+
{{2da column|LABEL|string|}}
*MODELTYPE
+
{{2da column|MODELTYPE|string|{{undocumented}}}}
*MODELSUBTYPE
+
{{2da column|MODELSUBTYPE|string|{{undocumented}}}}
*MODELVARIATION
+
{{2da column|MODELVARIATION|string|{{undocumented}}}}
*ICONNAME - This is the name for the ingame icon that appears on the quickbar, inventory, et cetera
+
{{2da column|ICONNAME|string| This is the name for the ingame icon that appears on the quickbar, inventory, et cetera}}
*DEFAULTMATERIAL
+
{{2da column|DEFAULTMATERIAL|int|{{undocumented}}}}
 +
{{2da end}}
  
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:2DAs]]
 
[[Category:2DAs]]

Revision as of 22:35, 19 July 2009

This 2DA lists variant models for items.

There is a worksheet for each type of item that has variant models.

The worksheets are:

  • mace_variation
  • greatsword_Variation
  • gloves_heavy_variation
  • gloves_medium_variation
  • gloves_light_variation
  • gloves_massive_variation
  • boots_massive_variation
  • boots_heavy_variation
  • boots_light_variation
  • boots_medium_variation
  • helmet_mage_variation
  • helmet_massive_variation
  • helmet_heavy_variation
  • helmet_medium_variation
  • helmet_light_variation
  • armor_massive_variation
  • armor_medium_variation
  • armor_light_variation
  • armor_heavy_variation
  • longsword_variation
  • staff_variation
  • wand_variation
  • dagger_variation
  • waraxe_variation
  • battleaxe_variation
  • maul_variation
  • lround_shield_variation
  • sround_shield_variation
  • kite_shield_variation
  • tower_shield_variation
  • crossbow_variation
  • shortbow_variation
  • longbow_variation
  • bolt_variation
  • arrow_variation
  • clothing_variation
  • dog_collar_variation
  • dog_warpaint_variation

Each of these worksheets has the same set of columns:

Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
LABEL string
MODELTYPE string [Undocumented]
MODELSUBTYPE string [Undocumented]
MODELVARIATION string [Undocumented]
ICONNAME string This is the name for the ingame icon that appears on the quickbar, inventory, et cetera
DEFAULTMATERIAL int [Undocumented]