Difference between revisions of "Known issues"

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(Build 888 issues)
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== Toolset freezes while exporting or compiling ==
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Issue: The toolset freezes when exporting modules, compiling scripts, or saving scripts. Typically the freeze happens when the log reaches the effect_death_h.nss log entry.
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Solution: This problem seems to be related to one of the language setting in windows. In the language control panel of Windows, the "Language for Non-Unicode programs" option must be set to English (United States). So far this fix seems to remove the freeze problem.
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== Build 925 issues ==
 
== Build 925 issues ==
  

Revision as of 19:23, 10 November 2009

Toolset freezes while exporting or compiling

Issue: The toolset freezes when exporting modules, compiling scripts, or saving scripts. Typically the freeze happens when the log reaches the effect_death_h.nss log entry.

Solution: This problem seems to be related to one of the language setting in windows. In the language control panel of Windows, the "Language for Non-Unicode programs" option must be set to English (United States). So far this fix seems to remove the freeze problem.


Build 925 issues

When working on a multiple-monitor system, it is possible that rearranging the monitors will cause the previously-recorded default location of popup windows such as "manage modules" to be off the edge of the display area where it can't be seen or manipulated. This can lock up the toolset, since the toolset won't respond until the popup is dismissed. To reset the position of the popup windows, delete the file "My Documents\BioWare\Dragon Age\Toolset\Layouts3.xml". It will be recreated the next time the toolset is run using default values.

Build 888 issues

Build 888 and subsequent builds has some built-in assumptions that it will be installed in "Program Files\Dragon Age". If it's installed elsewhere, the resource processor (used during certain resource exports, the generation of VO, FaceFX, and other activities) will become confused and fail with log messages such as "Unable to load C:\Programme\Dragon Age\tools\ResourceBuild/Settings/ResourceBuilder.xml" or "Failed to copy template 'C:\Program Files\Dragon Age\tools\ResourceBuild\Processors\VO_template_project.fdp' to 'C:\DOCUME~1\Owner\LOCALS~1\Temp\DragonAgePlaceholderVO\VO_template_project.fdp'" To correct this, go to the Tools -> Options -> Environment -> Resource Build Path setting and correct the path listed there to point to the resource builder's actual location.

This appears to have been resolved in 1.0.982.0

Build 773 issues

  • When creating a new crust VFX in the VFX editor, by default a model named "default_player" will be added as the model to apply the crust to. default_player doesn't exist in the current database and won't exist in any new modules that are created, so an error message is generated. To resolve this simply change the broken model's appearance to one of the existing ones.

Older known issues (needs to be cleaned)

  • The "preview line" command available under the "tools" menu of the conversation editor doesn't work and can make future previews troublesome (the VO isn't always generated afterward). To preview a line, first generate the VO with the "Generate VO" command, then generate the FaceFX with the "Generate FaceFX" command, and then select the "preview line without generating VO/FaceFX" command.
  • If you use resource history to view past revisions of a large conversation and then try to diff two of them, the toolset will crash. You can diff small conversations correctly. It's not known exactly what the cutoff between "large" and "small" conversations are as far as this bug is concerned.
  • Under Vista, the default install of MSSQL doesn't support multiple different user accounts on the same machine. Attempting to start the toolset from the wrong user account will pop up an error advising that you use the configuration tool to correct the database settings, but the database settings are not in error - it's the database server itself that's refusing to cooperate. One possible solution is to use SQL Server Management Studio Express to set up MSSQL properly.
  • When loading a saved game file, areas and objects contained therein are loaded from the save rather than the game resource. This means that if you save your game inside an area, make changes to the area and export them using the toolset, and then reload your game, none of the changes will appear. The changes will only appear if you start a new game. This affects objects such as waypoints, creatures, placeables, and so on.