Difference between revisions of "M2DA base 2da"
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− | The [[M2DA_base 2da]] defines the other [[2da]] files which are [[m2da]] files and can be [[2DA#Extending the game via M2DAs|extended]] using an m2da fragment. | + | The [[M2DA_base 2da]] defines all of the other [[2da]] files which are [[m2da]] files and can be [[2DA#Extending the game via M2DAs|extended]] using an m2da fragment. |
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+ | The [[2da]] is itself inherently an [[m2da]] and it can be extended by m2da fragments which have names starting with "M2DA_". | ||
== Structure == | == Structure == |
Revision as of 14:48, 7 December 2013
The M2DA_base 2da defines all of the other 2da files which are m2da files and can be extended using an m2da fragment.
The 2da is itself inherently an m2da and it can be extended by m2da fragments which have names starting with "M2DA_".
Structure
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | string | Brief description of the 2DA |
Worksheet | string | The name of the worksheet to load in and access. This is a prefix for any Worksheet beginning with it |
PackageIDForAI | int | ID of the package that this 2DA is the tactics table for. M2DAs that are not tactics tables should leave this as "****". |
Remarks
This 2da is itself an m2da. Even though it does not define itself as such and does not assign itself an ID, it can be extended by m2da fragments which have names starting with "M2DA_"