Difference between revisions of "Model"
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A Model is made up of a collection of Files, that define its Shape, Material, and other important Information. These are created using external modelling Applications ,that export these Files into a Game-readable Format. | A Model is made up of a collection of Files, that define its Shape, Material, and other important Information. These are created using external modelling Applications ,that export these Files into a Game-readable Format. | ||
− | + | == File Formats == | |
− | + | ||
− | Models are | + | Models are principally defined by using the following two file formats: [[MMH]] and [[MSH]] |
A Models Material is defined in a [[MAO]] File. Which includes a list of Textures in DDS Format, that make up the Material. | A Models Material is defined in a [[MAO]] File. Which includes a list of Textures in DDS Format, that make up the Material. | ||
Custom model import is possible by placing the MMH and all custom files referenced by the MMH into your module's override folder. These files would include any custom [[MAO]] files as well as the [[MSH]] and [[PHY]] files. | Custom model import is possible by placing the MMH and all custom files referenced by the MMH into your module's override folder. These files would include any custom [[MAO]] files as well as the [[MSH]] and [[PHY]] files. | ||
+ | |||
+ | Models as a Resource are stored in the Dragon Age Filesystem's [[ERF]] Files. | ||
=== Creature models === | === Creature models === |
Revision as of 21:27, 11 January 2010
Models are the smallest Pieces in Art Creation, that make up any visible Entity in the Game, consolidated into the complete visible appearance of the Gameworld by the Worlddesigner.
Overview
A Model is made up of a collection of Files, that define its Shape, Material, and other important Information. These are created using external modelling Applications ,that export these Files into a Game-readable Format.
File Formats
Models are principally defined by using the following two file formats: MMH and MSH
A Models Material is defined in a MAO File. Which includes a list of Textures in DDS Format, that make up the Material.
Custom model import is possible by placing the MMH and all custom files referenced by the MMH into your module's override folder. These files would include any custom MAO files as well as the MSH and PHY files.
Models as a Resource are stored in the Dragon Age Filesystem's ERF Files.
Creature models
Materials
- Textureformats in DAO