Difference between revisions of "Model"
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== Related Tutorials == | == Related Tutorials == | ||
− | Tutorial: Adding a Custom Model to Toolset | + | *[[Tutorial: Adding a Custom Model to Toolset]] |
− | Tutorial: Reskinning an Item | + | *[[Tutorial: Reskinning an Item]] |
− | Tutorial: Creating a custom placeable from a model | + | *[[Tutorial: Creating a custom placeable from a model]] |
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Revision as of 22:18, 11 January 2010
Models are the smallest Pieces in Art Creation, that make up any visible Entity in the Game, consolidated into the complete visible appearance of the Gameworld by the Worlddesigner.
Contents
Overview
A Model is made up of a collection of Files, that define its Shape, Material, and other important Information. These are created using external modelling Applications ,that export these Files into a Game-readable Format. Models can be static, or animatable.
When creating Levels or Playeritems, these Models will be used. Oftentimes they will be reused in different places, so changing one will likely yield multiple results.
File Formats
Models are principally defined by using the following two file formats: MMH and MSH
A Models Material is defined in a MAO File. Which includes a list of Textures in DDS Format, that make up the Material.
Custom model import is possible by placing the MMH and all custom files referenced by the MMH into your module's override folder. These files would include any custom MAO files as well as the MSH and PHY files.
Models as a Resource are stored in the Dragon Age Filesystem's ERF Files.
Creature models
Materials
- Textureformats in DAO
Props and placeables
Related Tutorials
- Tutorial: Adding a Custom Model to Toolset
- Tutorial: Reskinning an Item
- Tutorial: Creating a custom placeable from a model
See also:
- Art --Dragon Age Game Art
- Model list --For a list of Models placable in the Level Editor. Static Models.
- Vegetation --For a list of Vegetation models placable in the Level Editor. Static Models.