Difference between revisions of "Module"

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(add information about presentation and price.)
m (fix presentation (the equals signs were screwing up the template))
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{{inspector row|Game Version|}}
 
{{inspector row|Game Version|}}
 
{{inspector row|Image| An icon that's displayed in the installed content page }}
 
{{inspector row|Image| An icon that's displayed in the installed content page }}
{{inspector row|Presentation|If the module is an offer, this bitmask indicates the various ways that the "hook" for the addin will be presented to the player in-game. 1=[[Chanter's board]], 2=[[journal entry]], 4=[[merchant]], 8=[[world map]], 16=[[NPC]], 32=loot. You can logically OR multiple types together.}}
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{{inspector row|Presentation| If the module is an offer this bitmask indicates the various ways that the "hook" for the addin will be presented to the player in-game. 1: [[Chanter's board]], 2: [[journal entry]], 4: [[merchant]], 8: [[world map]], 16: [[NPC]], 32: loot. You can logically OR multiple types together.}}
 
{{inspector row|Price|The price of the module in points. This is only meaningful for modules offered by BioWare.}}
 
{{inspector row|Price|The price of the module in points. This is only meaningful for modules offered by BioWare.}}
 
{{inspector row|Priority|}}
 
{{inspector row|Priority|}}

Revision as of 16:50, 21 July 2009

Modules are the campaigns that players can embark on. They contain the resources needed for the adventure they encompass (though you can also have modules inherit the resources of other modules).

Resources that are in the "Core Games Resources" module are available to all modules.

Properties

General
Client Script Client scripts simulate user input
Include In Resource Build This was used internally in the development of Dragon Age to determine whether a module in the designer database was automatically included in builds.
Name The name of the module, used internally in the toolset title bar and as a fallback in the game if a description string ID has not been set.
Script Event script assigned to the resource
Starting Area The area that the player starts in when the campaign begins.
Starting Waypoint The waypoint within the starting area that the player appears at when the campaign begins. This property is not used if the module is an add-on to an existing module.
Type Core, Module, Package or PRC.
UID "Unique ID", this is not seen by the player. It is used in various configuration files and as the name of the directory that the module is stored in when exported.
Info
Content Module If this module is a PRC "offer" module, this indicates the module that it is offering for download. This is not likely to be used outside of BioWare.
Description This property can't be set directly, it displays the contents of the description string ID set below.
DescriptionStringID A string ID pointing to a short description of your module
DisplayName This property can't be set directly, it displays the contents of the display name string ID set below.
DisplayNameStringID A string ID pointing to the name of your module.
Extended Module If the module is an add-on to an existing module (such as Single Player), select it from the drop-down list here. When this is set the module will be added to addins.xml when it is exported.
Game Version
Image An icon that's displayed in the installed content page
Presentation If the module is an offer this bitmask indicates the various ways that the "hook" for the addin will be presented to the player in-game. 1: Chanter's board, 2: journal entry, 4: merchant, 8: world map, 16: NPC, 32: loot. You can logically OR multiple types together.
Price The price of the module in points. This is only meaningful for modules offered by BioWare.
Priority
ProductID
Publisher This property can't be set directly, it displays the contents of the publisher string ID set below.
PublisherStringID
Rating This property can't be set directly, it displays the contents of the rating string ID set below.
Rating Description This property can't be set directly, it displays the contents of the rating description string ID set below.
RatingDescriptionStringID
RatingStringID
Release Date The date the module was released in its current form
URL
URLStringID
Version The version number you've assigned to the module's current state.
Modification History
Created By User who created this module.
Created On The date it was created on.
Last Modified By The user who last modified the module.
Last Modified On The date it was last modified on.
Variables
Variable 2da 2da file containing a variable table. Only the values in the table can be set and retrieved by scripting.
Variables Opens the variable table for editing, allows the initial values of the variables to be defined.